GAMING
Asha Sharma Reshuffles Xbox Leadership In Race To Project Helix
Xbox CEO Asha Sharma reshuffled her senior team on Tuesday, importing four executives from Microsoft’s CoreAI division and elevating 20-year company veteran Jason Ronald to run Project Helix, the next-generation Xbox console. The May 5, 2026 memo, sent to Xbox staff and seen by IGN, said it had become “too hard to ship impact quickly” and that the unit “lacks the capability we need in some key areas.” Hardware revenue at Microsoft’s gaming segment fell 33% in the March quarter, the second straight quarter of 30%-plus declines, and Sharma’s runway to a Helix dev kit launch in 2027 is short.
The reshuffle pulls together CoreAI lieutenants who reported to Sharma before her February move to gaming and shifts veteran hardware leader Roanne Sones into an advisor role later this year. It also ends Kevin Gammill’s 24-year run at Microsoft.
Who’s In, Who’s Out At The New Xbox
Sharma’s note names six new appointees and two notable exits. Most picks come from people she worked with at CoreAI, the engineering group inside Microsoft that builds the Copilot stack, GitHub Copilot, and the Azure AI Foundry tools she previously oversaw as president of CoreAI Product before Microsoft’s February announcement of her appointment as gaming CEO. The full slate breaks out like this:
- Jason Ronald moves up to lead Project Helix and the wider Xbox platform after more than two decades on Xbox hardware.
- Jared Palmer joins from CoreAI to run platform-level developer tooling and content infrastructure; he previously served as SVP at GitHub and VP at Vercel.
- Tim Allen takes over experience design, fusing product design, engineering, research, and creative under one fan-first mandate.
- Jonathan McKay becomes Xbox’s head of growth, joining from CoreAI after stints at Meta and OpenAI.
- Evan Chaki runs a new engineering group focused on cutting repetitive work and simplifying internal development.
- David Schloss moves from Instacart, where he worked alongside Sharma, to lead Xbox subscriptions and cloud.
- Roanne Sones, the corporate vice president overseeing Xbox devices, takes a planned leave of absence later this year and returns as an Xbox advisor.
- Kevin Gammill, a 24-year Microsoft veteran whose career spanned Xbox user experience and game dev platforms, exits the company.

The CoreAI Imports
Four of the six new lieutenants come straight from CoreAI. Their reporting relationships at Sharma’s old org give the move a clear shape. She is importing the team that ran her previous group’s product velocity engine.
Palmer’s brief, “investing in the systems that make it easy to build, submit and scale high-quality games,” reads as a developer-tools mandate transposed from CoreAI’s GitHub Copilot work into Xbox’s certification, publishing, and live-ops pipelines. Chaki’s remit, removing repetitive work and simplifying day-to-day development, fits the same pattern. Both reflect what CoreAI shipped fast and what Xbox has not.
The Promotions And Exits
Ronald’s elevation is the load-bearing internal pick. He has worked on Xbox hardware programs since the original Xbox One generation and now owns the most consequential roadmap in Microsoft Gaming.
Gammill’s departure quietly closes a long chapter. He spent 24 years at Microsoft across two stints, most of it on Xbox user experience, gaming partner programs, and developer publishing tools. Sones, who led the Xbox Series X|S devices group, will leave for a long-planned absence and rejoin later in an advisory capacity.
The Numbers Behind The Hurry
Xbox is bleeding revenue on the hardware side. Microsoft’s FY26 Q3 segment revenue results show gaming revenue down 7% year-over-year for the quarter ending March 31, 2026, content and services down 5%, and hardware down 33%. That marks the ninth consecutive quarter of hardware declines and the second straight quarter with a 30%-plus drop, after a 32% fall in the December quarter.
Total Xbox gaming revenue slid to roughly $5.34 billion from $5.72 billion the year prior, a $380 million gap inside a single quarter. The hardware line is the most exposed, given Xbox Series X|S consoles are deep into the back end of their generation.
Sharma acknowledged the shortfall in a public note last week. “Player and revenue growth has not yet met our ambition,” she wrote, adding that Xbox still has “work to do to earn every player today and into the future.”
That admission sits awkwardly next to a Microsoft Cloud quarter that delivered $54 billion in revenue, up 29%, and an AI business now running at a $37 billion annual revenue rate. Inside Redmond, gaming is the slow lane in a company whose other lanes are sprinting.
A CoreAI Pipeline Now Plugs Straight Into Xbox
The overlap between Sharma’s old org and her new team has set off alarms with industry watchers. Joost van Dreunen, founder of analytics firm Aldora and a lecturer at NYU Stern, told the trade press the move signals a shift in priority order at Microsoft Gaming.
“Gaming might become subordinate to Microsoft’s horizontal AI ambitions rather than treated as a category with its own logic and culture.”
Sharma has tried to head off that read. She has publicly pledged no “soulless AI slop” on Xbox and framed the new appointments internally as bringing in the best talent rather than reorienting Xbox’s AI policy. IGN reported that the company’s prior stance on AI tooling and content remains unchanged.
There is also a tension inside Sharma’s own messaging. In an April 24 interview transcript with Sharma and chief content officer Matt Booty, she told independent journalist Stephen Totilo: “I want to make the right decision, not the fastest decision.” Two weeks later, her staff memo argues the opposite, that shipping speed is the bottleneck. The reshuffle is how she squares those two statements.
Project Helix Runs On A Tight Clock
Project Helix is the gun to Sharma’s head. The next-gen Xbox, previewed at GDC in March with detailed silicon specs, runs on a custom AMD SoC with RDNA 5 graphics, AMD FSR Next+ machine-learning upscaling, GPU Directed Work Graph Execution, and Deep Texture Compression. Microsoft has confirmed alpha hardware ships to developers in 2027.
From a typical 18-to-24 month dev kit window, a late 2027 or 2028 consumer launch is the only realistic read. That is the timeline Ronald inherits.
The headline feature is platform reach. Helix is being designed to play “your Xbox console and PC games,” a clear positioning shift toward Valve’s Steam Machine and Windows 11 handhelds rather than head-to-head against the PlayStation 6.
That requires new tooling, new certification flows, and a much deeper PC build pipeline. Most of that work falls to Palmer and Chaki, whose CoreAI backgrounds are precisely about developer infrastructure rather than triple-A game production. The fit is tighter than the headlines suggest.
If Helix slips, Sharma’s memo on velocity becomes an indictment of her first year. If it lands on time and runs well, the CoreAI imports will look prescient.
Game Pass Math Is The Other Squeeze
The hardware line is not the only number sliding. Xbox’s content and services revenue, which includes Game Pass, was down 5% year-over-year in the same March quarter. Microsoft’s April 21 Game Pass pricing update tried to widen the funnel by trading away day-one Call of Duty access in exchange for a sharp price drop.
- $22.99 per month: New Game Pass Ultimate price, down from $29.99 set last year.
- $13.99 per month: New PC Game Pass price, down from $16.49.
- About $300 million: Estimated Call of Duty console and PC sales Microsoft gave up in the prior year by including the franchise on Game Pass at launch, per internal accounting cited in the FTC trial record.
- Roughly 12 months: The expected delay future Call of Duty titles will see before reaching the subscription.
That concession was Sharma’s first hard pricing decision, and it hands cash flow back to the publisher side of the house. It also slows the perception that Xbox subsidies are propping up Activision Blizzard’s release calendar.
What The Memo Actually Asked For
The reshuffle lands a month after Sharma and Booty’s “We Are Xbox” mission statement, which retired the Microsoft Gaming brand and reset platform priorities to four areas: hardware, content, experience, and services. The document also acknowledged player frustration over higher prices, missing console features, and a thin PC presence.
The new appointments map almost one-to-one onto those four pillars. Schloss owns services. Allen owns experience. Palmer and Chaki own the platform plumbing under both content and hardware. Ronald sits across content and hardware via Helix.
The cultural ask in the memo is bigger than the org chart. Sharma wants less time spent inward, more time with players, and faster shipping cycles. Whether a CoreAI playbook can produce that inside the largest console publisher Microsoft has ever owned, after Activision Blizzard King added more than 30,000 employees to the unit in 2023, is the bet she has now placed in writing.
Sharma’s first ten weeks have already produced a brand reset, a Game Pass repricing, a public memo on culture, and a leadership rewrite. The next visible test is whatever Xbox shows of Project Helix later this year, with developers waiting and Microsoft’s quarterly earnings cadence ticking. The clock she described in May is the same clock everyone else can read.
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