GAMING
Console Prices Keep Rising as AI Chip Demand Squeezes Gaming
AI companies outbid console makers for memory chips, pushing PS5, Xbox, and Switch 2 prices higher. Analysts say the new pricing floor won’t fall before 2028.
Console gaming prices have climbed across every major platform this generation, a pattern without precedent in the medium’s history. Sony raised the PS5 from $499 to $649. Microsoft took the Xbox Series X to $649 after two rounds of increases in 2025. Nintendo confirmed on May 8 that the Switch 2 goes from $449.99 to $499.99 on September 1. Analysts who have tracked the underlying cause say the conditions to reverse those increases do not exist before 2028 at the earliest.
The driver is demand that console manufacturers have no mechanism to compete with. AI infrastructure companies building data centers are buying DRAM (dynamic random-access memory, the chip type inside every console, PC, and smartphone) at volumes that set component prices for every downstream buyer. Sony, Microsoft, and Nintendo are those downstream buyers.
The Price Increases, Platform by Platform
All three major console manufacturers have raised hardware prices over the past 12 months, reversing a pattern that held through every previous generation of gaming hardware. Every prior cycle produced a mid-cycle price decline. This one produced repeated increases.
Sony moved first in the US market with an August 2025 hike of $50 across all PS5 models, then followed with the April 2, 2026 revision, the single largest in PS5 history. The standard disc edition went from $499 at its November 2020 launch to $649 by April. Isabelle Tomatis, Sony’s vice president of global marketing, described it as “a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences.” Microsoft raised the standard Xbox Series X to $649 and the entry-level Series S 512GB model to $399 across two price actions in 2025. Nintendo held the Switch 2 at its $449 launch price through its first year on sale, then confirmed the September revision to $499 on May 8 in its annual earnings disclosure.
| Console | Launch Price | Launch Date | Price (June 2026) | Change |
|---|---|---|---|---|
| PS5 Disc Edition | $499 | Nov 2020 | $649 | +$150 / +30% |
| PS5 Pro | $699 | Nov 2024 | $899 | +$200 / +29% |
| Xbox Series X | $499 | Nov 2020 | $649 | +$150 / +30% |
| Xbox Series S (512GB) | $299 | Nov 2020 | $399 | +$100 / +33% |
| Nintendo Switch 2 | $449 | Jun 2025 | $499* | +$50 / +11% |
*Effective September 1, 2026.
The Switch 2’s 11% hike is the smallest figure in the table. Nintendo’s announcement came on May 8, 2026, when the console was 11 months old. No Nintendo platform had been raised in price during its launch year before this one.

AI Is Outbidding Console Makers for Memory
DRAM has gone from a background manufacturing variable to the central cost driver in gaming hardware. Cloud infrastructure companies buying memory for AI data centers operate at procurement volumes that shape what semiconductor foundries prioritize building. Console makers are price-takers in that environment, accepting whatever DRAM costs remain after the hyperscalers take their contracted share.
Omdia, a technology market research firm, published a February 2026 analysis of the memory surge’s impact on game hardware that put specific numbers to the shift. PC DRAM prices rose nearly 100% across 2025. NAND storage climbed roughly 40% over the same period. Q1 2026 brought further pressure, with DRAM projected to rise another 60% and NAND another 70%.
- ~100%: Average rise in PC DRAM prices across 2025, per Omdia
- 60%: Further DRAM price increase projected through Q1 2026
- 35%: Memory’s estimated share of PS5 and Xbox Series X production cost by mid-2025
- 2028: Earliest year memory manufacturers’ existing production commitments begin to loosen
Joost van Dreunen, an analyst and professor at New York University’s Stern School of Business, told Kotaku that memory manufacturers have their production committed through at least 2028. Even when that supply eventually loosens, he argued, it carries no automatic return to previous retail pricing, because manufacturers rethinking the hardware subsidy model won’t reverse course simply because components get marginally cheaper.
The Subsidy Model After Forty Years
For most of gaming’s commercial history, console manufacturers accepted thin or negative margins on hardware and recovered them on software and subscriptions. The model worked because volume drove software attach rates. Platform holders collect roughly 25 to 30 percent of every software sale as a licensing fee, and that revenue stream funded the hardware discount.
That calculation has broken down under current memory costs. A December 2025 analysis by TrendForce, a market intelligence firm specializing in technology supply chains, identified the structural break directly: profits from software and subscription services are no longer sufficient to offset hardware cost pressures when memory accounts for roughly 35% of production cost on PS5 and Xbox systems. For the Switch 2, the memory share runs 21 to 23%. Both percentages were meaningfully lower at generation launch and have risen as DRAM costs accelerated through 2025 and into 2026.
The subscription side moved in parallel. Omdia tracked that Xbox Game Pass pricing grew 72% across its tiers between the end of 2021 and 2025. PlayStation Plus grew 40% over the same period. Nintendo Switch Online grew just 8%.
TrendForce revised its 2026 global console shipment forecast to a year-on-year decline of 4.4%, down from an initial 3.5% projection. The revision was driven specifically by the removal of promotional pricing power: when manufacturers cannot afford to discount hardware, the mid-cycle sales stimulus that sustains installed-base growth disappears. Tiago Reis, an analyst at gaming intelligence firm Newzoo, described the moment as “entering a period where the pricing floor for gaming hardware is likely higher than it was before,” adding that “a return to earlier pricing expectations looks increasingly unlikely.”
What Nintendo’s Numbers Admitted
Nintendo’s fiscal year ending March 31, 2026 was a genuine success by revenue measures. Net sales nearly doubled year-on-year to roughly 2.3 trillion yen, approximately $14.6 billion. The Switch 2 sold 19.86 million units in its first fiscal year, the fastest hardware launch in Nintendo’s history, with software reaching 48.71 million units. The company announced the price increase alongside that record.
This is in response to various changes in market conditions, which are expected to extend over the medium to long term.
Nintendo of America issued that statement as explanation for the September 1 revision, in its May 8, 2026 official price revision notice.
The company is projecting a roughly ¥100 billion ($638 million) cost impact from component prices and tariff measures in the fiscal year ending March 2027. Hardware sales are forecast to fall 16.9% to 16.5 million units, an unusual trajectory for a console still in its second year on the market. Nintendo’s stock fell 8.44% in Tokyo trading on May 11, its steepest single-day drop in three months.
“Nintendo is predicting Switch 2 hardware sales to go down this fiscal year,” said Serkan Toto, chief executive of gaming consultancy Kantan Games. New console platforms almost always grow in year two; Nintendo is forecasting a decline. Doug Creutz, an analyst at financial firm TD Cowen, described the price hike as “better than feared” in a note to investors but flagged the software guidance as the more concerning number. Nintendo’s operating profit guidance of 370 billion yen landed roughly 110 billion yen beneath analyst consensus.
The Forecast for Lower Prices
Mat Piscatella, senior director at Circana (a market research firm covering gaming and entertainment), said hardware manufacturers face “some very tough choices with long-ranging impact.” He acknowledged a viable price cap exists at some level but described that threshold as “still a bit of a mystery, and dependent upon numerous factors, both quantifiable and not so much.” He added that the gaming market has never been in this position before.
Van Dreunen is less sanguine about consumer options. He argues that players with limited financial means may be effectively excluded from the gaming market in the near term, given the absence of affordable dedicated hardware in the traditional console tier.
Daniel Ahmad, director of research and analysis at games research firm Niko Partners, holds a more optimistic position: mobile and cloud gaming are expected to gain users as hardware costs rise. Cloud gaming is projected to generate $14 billion in revenue globally this year. About 62% of cloud gaming sessions now occur on smartphones and tablets. Amazon redesigned its Luna service in October 2025 to bundle it with Prime memberships, removing the standalone subscription fee for millions of existing subscribers. Microsoft upgraded its Xbox Cloud Gaming infrastructure in September 2025 to PC-based server blades capable of 4K streaming. Each is accessible without a dedicated gaming console purchase.
Piers Harding-Rolls, research director at gaming analyst firm Ampere Analysis, told Eurogamer in late March that further price moves from Microsoft or Nintendo “wouldn’t be a surprise.” Nintendo’s September revision confirmed that observation within weeks. Whether Microsoft moves the Xbox Series X above $649 before Project Helix, its next-generation console, arrives remains the open question on the hardware front.
What the Next Console Generation Will Cost
An Ars Technica analysis of historical console pricing cycles found that if the traditional mid-cycle decline pattern had held for this generation, the PS5 and Xbox Series X would each cost around $286 by now. When a PS5 Pro instead sells for $899 after 18 months on the market, the launch price for a PS6 cannot be anchored to what prior generations opened at.
Bloomberg has reported that Sony is weighing a PS6 delay to 2028 or even 2029, specifically to allow memory prices to stabilize before committing to next-generation production costs. Project Helix, Microsoft’s next console, has been internally discussed as a 2027 release; the ongoing DRAM shortage has made that timeline uncertain. Industry observers have openly floated $700 to $1,000 as a plausible day-one price range for Sony’s next platform, figures that would have been implausible four years ago.
The memory constraint extends beyond traditional console hardware. Valve’s Steam Deck handheld is currently out of stock because of the same DRAM shortage. Grand Theft Auto VI, Rockstar’s flagship title expected this fall on current-generation consoles, would typically drive a wave of hardware upgrades from players still on last-generation machines. The price of every available platform changes the calculus on that decision for millions of potential buyers.
Sony has given no public timeline for the PlayStation 6. The memory market’s trajectory through 2027 and into 2028 will set what that console opens at.
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