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Xbox Cut 1,600 Jobs After a Costly Game Pass Bet

Xbox cut 1,600 jobs after studio bets lost 64 cents on the dollar, while Microsoft’s 2,273 H-1B approvals are a company-wide petition count, not a swap.

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Microsoft cut about 1,600 Xbox jobs on July 6, 2026, the first day of a 3,200-person reset inside the games unit. Xbox chief executive Asha Sharma told staff the business was not healthy and that bets on Game Pass, multi-platform games, and a wider slate had not grown as planned. The same fiscal year, U.S. Citizenship and Immigration Services figures showed Microsoft with 2,273 approved H-1B petitions, a company-wide tally critics treated as a swap her memo never described.

The cuts sat inside a broader Microsoft round of about 4,800 jobs that Monday, a little more than 2 percent of staff, as a fiscal year opened that morning. Sharma, who took the Xbox job in February 2026, called it the largest restructure in the brand’s history. The visa count is real. The P&L problem she put on paper is larger.

Sharma Called Xbox Unhealthy, Then Cut 1,600 Roles

In a note posted the same day for the whole company, Sharma said she would reduce the team by about 3,200 through fiscal 2027, which ends June 30, 2027. About 1,600 roles ended on July 6. Four studios would leave Xbox for new management, and Arkane in France would open a required works-council review. She said publicly announced first-party games were not being cancelled as part of those reductions.

She wrote that Xbox entered this console generation with a smaller install base and a higher cost base, then tried to grow through Game Pass, multi-platform releases, and more content. Those lines created value, she said, and still missed the pace the company had wanted. The core business weakened while Xbox added teams, money, and time. She also pointed to what she called the most severe hardware crisis in the industry’s history.

Platform groups were 40% larger than at the start of the generation, even as the player base and playtime had fallen, and some work still passed through as many as 14 management layers. The plan was to cap layers at five, and at three where possible, cut vendor spend by 50 percent, and name a chief operating officer with profit-and-loss control across content, hardware, platform, and services. Helen Chiang, who had run Mojang, took that job. Dave McCarthy, the prior chief operating officer, retired after 17 years.

Mojang and King, the two studios she called largest by monthly active players, would report to her. Reductions would also hit Activision, Bethesda/ZeniMax, Blizzard, and Xbox Game Studios, with money shifted toward higher-priority projects. About 20 percent of the Xbox organization was in scope for the full-year plan.

The Studio Shopping Spree Lost 64 Cents on the Dollar

The memo that matters for the labor fight is not the visa spreadsheet. It is Sharma’s admission that Xbox was a low-return owner of too many studios. Since 2018 the company had bought and staffed a wide slate while the rest of the industry flooded the market with new games. “It is neither possible nor desirable to own every great independent studio,” she wrote, adding that in a typical year Xbox margins three to 10 times lower than peer platform and publishing businesses, and that the studio bets lost 64 cents on every dollar invested.

Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected.

Asha Sharma, Xbox CEO, Xbox Wire, July 6, 2026

A month earlier, on June 10, Sharma and chief content officer Matt Booty had already told staff Xbox would finish the year at about a 3% accountability margin, down from the year before. Excluding Activision Blizzard King, they wrote, Xbox had spent over $20 billion in five years on content, platform, and hardware subsidy while annual revenue fell by nearly half a billion. Storage parts that had already more than doubled from the prior fall had doubled again, and the 2027 holiday plan pointed to costs more than five times the prices paid two years earlier. They also said Game Pass, after more than eight months of decline, had started to grow once the team began “fixing our offering.”

Microsoft closed the Activision Blizzard deal in October 2023 at about $68.7 billion. Xbox had already cut about 1,900 jobs in January 2024 in the first overlap pass after that close. The July 2026 reset was the moment Sharma stopped treating the studio map as an asset list and started treating it as a cost stack.

WHERE THE FIVE STUDIOS LANDED

Studio July 6 plan Status by Sept. 22
Compulsion Games Independent, with IP and runway Returned to management in August
Double Fine Productions Independent, with IP and runway Returned to management in August
Ninja Theory New owners, funding for Senua Two deals fell through; proposed closure, other paths still open
Undead Labs New owners, funding for State of Decay 3 Moved to a new publisher; State of Decay 3 still due day one on Game Pass
Arkane (France) Works-council consultation Talks still running, expected through year end

Spinning a studio out is not the same as a clean firing. Compulsion, Double Fine, and Undead Labs left with catalogs and a next-game runway. Ninja Theory did not get that landing. The 3,200 figure folds role cuts and studio departures into one headcount target, which is why a straight “3,200 Americans out” line overstates what July 6 did in a single day.

What the 2,273 H-1B Approvals Count

The 2,273 figure that lit up the political argument is a count of approved Form I-129 petitions for Microsoft in fiscal 2026, not a roster of 2,273 new Xbox hires. A tracker that compiles USCIS outcomes, MyVisaJobs, updated on August 18, 2026, put Microsoft at 2,356 H-1B petitions that year, with 2,273 approved and 83 denied. In that same cut it listed 261 as new employment, 353 as continuations, and 740 as changes of employer. Those three buckets do not cover every petition type, but the new-employment slice is about 11 percent of the 2,273. Microsoft ranked sixth among employers in one USCIS top-100 compilation that used the same 2,273 total.

THE 2,273 PETITIONS

  • Approved: 2,273 Microsoft H-1B petitions in the FY2026 tally critics cited, with 83 denied on 2,356 filings.
  • New employment: 261 petitions in the August 18 MyVisaJobs breakout, about 11 percent of that approved total.
  • Already inside: 353 continuations and 740 employer-change approvals in the same breakout, which cover people already in the H-1B system.
  • Rank: Sixth among U.S. employers in the USCIS-based top-100 list that published the 2,273 figure.

USCIS’s public first decisions on H-1B petitions cover initial and continuing employment for named sponsors. Continuations, amendments, and transfers are not overseas replacements for a Redmond design job. A Microsoft spokesperson, asked about the July cuts, said the decisions “are based on business need, not visa status,” and that “H-1B employees were also impacted by job eliminations in the US.” The company did not publish an Xbox-only visa table, which left a firm-wide number sitting next to a games-unit layoff and invited the swap reading.

Most of Microsoft’s H-1B paper still sits in software engineering, data, and program-management titles across Redmond and other sites, the same pattern as prior years. Xbox was shedding studios and flattening platform teams, not opening a 2,273-person games pipeline. The petition count and the 1,600 jobs can both be true without one buying the other.

Halo, Rare, and the Activision Hand-Off

The reset did not stop in July. On September 22, Booty told staff Xbox was eliminating 268 roles across Halo Studios, other first-party studios, and the Xbox Game Studios management and central functions layer. He wrote that work since July, including the studio departures, had brought the company “roughly three-quarters of the way through previously announced restructuring.”

The bigger shift was who publishes what. Activision, bought in 2023, took World’s Edge and Rare and will develop the next Halo title with a new team separate from Call of Duty. A small group at Halo Studios stays on community support and games already in market. Bethesda took Obsidian, which keeps Grounded and will work with Bethesda Game Studios on a new Fallout project. King took Microsoft Casual Games. Playground and Turn 10 merged into one studio for Forza and Fable.

THE SEPTEMBER STUDIO MAP

  • Activision: Adds World’s Edge and Rare, and builds the next Halo game on a purpose-built team apart from Call of Duty.
  • Halo Studios: Shrinks to a support group for in-market Halo titles and the community, after years as the franchise’s home.
  • Bethesda: Adds Obsidian, keeps Grounded moving, and pairs the two on a new Fallout project.
  • Playground and Turn 10: Combine as one studio focused on Forza and Fable after a decade of shared franchise work.

That is a publisher consolidation, not an immigration event. Halo leaving Halo Studios is the clearest sign of who won the internal argument: the giant franchise machines Microsoft paid $68.7 billion to own, not the smaller first-party labs that were supposed to feed Game Pass. Booty also said two separate agreements for Ninja Theory had fallen through, so Xbox would begin consultation on a proposed closure while still looking at other paths, and that Arkane’s French process should run through the end of the year.

Lawmakers Treated a Margin Crisis as a Visa Swap

Rep. Riley Moore of West Virginia framed the July numbers as proof the H-1B program had become a replacement tool. “This is INSANE,” he said. “LEGAL immigration is a major problem.” He added it was “long past time to end the H-1B scam.” In August he returned to the same charge and lined Microsoft up with other large tech sponsors. The argument does not need Xbox’s 64-cent studio math to travel. A round number of layoffs next to a round number of visas is enough.

A separate rumor claimed Sharma was using the cuts to swap in foreign workers and treated her as a stand-in for the visa program. Microsoft chief communications officer Frank X. Shaw called that claim false, said Sharma is “American born, raised, and educated,” and told people to “stop spreading this nonsense.” That reply closed a nationality smear. It did not explain the 2,273 petitions, and the gap is why the swap story outran the margin memo.

WHERE THE ARGUMENTS SPLIT

  • Microsoft: Cuts follow business need, not visa status, and H-1B staff in the United States were among those let go.
  • Riley Moore: Large tech firms are using legal immigration programs to replace U.S. workers, and the H-1B system should be ended.
  • Petition mix: The 2,273 approvals are Microsoft-wide and heavily weighted to continuations and employer changes in the August breakout, which undercuts a one-for-one Xbox swap and still leaves no public Xbox-only visa file.

Sharma’s own paper points at Game Pass growth, hardware costs, and a studio map that lost money. Moore’s charge points at a federal program Microsoft still uses at high volume. Both can be argued from the same week of news. Only one of them is in the July 6 memo.

September Cuts Show the Reset Is Not Finished

By late September the division had already moved three studios out, put a fourth into closure talks, left a fifth in French consultation, and folded Halo, Sea of Thieves, and Age of Empires toward Activision. Sharma later said Xbox was not for sale and that the company would look at partnerships and the operating model it needed. Xbox has set an October 6, 2026 town hall for the remaining staff. Jobs still come off the books through June 30, 2027.

THE XBOX RESET CLOCK

  1. June 10, 2026: Sharma and Booty tell staff Xbox will finish the year at about a 3% margin after spending over $20 billion in five years, excluding Activision Blizzard King, while annual revenue fell by nearly half a billion.
  2. July 6, 2026: About 1,600 Xbox roles end; the full plan is about 3,200 through fiscal 2027; four studios are told they will leave, and Arkane opens consultation.
  3. August 2026: Compulsion Games and Double Fine return to their own management with IP, catalogs, and runway funding.
  4. September 22, 2026: Xbox cuts 268 more roles, hands the next Halo game to Activision, and says the reset is roughly three-quarters done.

Ninja Theory’s closure is still a proposal, not a finished shutdown, and Arkane’s French process is scheduled through the end of the year. The leftover slice of the 3,200 has no public studio-by-studio list. Microsoft also has not broken the 2,273 H-1B approvals into Xbox versus Azure versus Office, which is the file that would settle the swap claim rather than the birthplace argument Shaw chose to answer.

The 1,600 people who left on July 6 lost jobs because Xbox spent years buying studios and discounting a catalog that did not pay for itself at the scale Microsoft wanted. The 2,273 petitions are a separate federal paper trail for a company that still hires, extends, and transfers specialty workers while it shrinks a games unit that, on Sharma’s numbers, lost 64 cents on the dollar. Those two facts traveled together. They are not the same event.

Harry is the editor of Oton Technology, an independent site he owns and edits, covering the part of technology that people actually have to act on. After ten years in journalism, first reporting and then editing, he works from primary material by habit: the advisory rather than the write up of it, the filing rather than the press release, the changelog rather than the launch video. Every figure in an article carries its source and its date, and where a number comes from a vendor or an analyst model rather than a count, he says so plainly instead of letting it stand as established fact. What he leaves out is anything he could not verify himself, which on a beat full of unnamed supply chain claims removes a great deal. That standard applies across all the sections the site publishes for an international audience, from artificial intelligence and security to phones, computers, gaming, crypto and the software businesses depend on. He corrects errors in the open and labels them, because a site that hides its mistakes is asking readers to trust the rest on nothing.

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