GAMING
Borderlands 4 On Switch 2 Is ‘Doable’ But Take-Two Won’t Commit
Take-Two CEO Strauss Zelnick says a Nintendo Switch 2 build of Borderlands 4 is “doable.” He also says it isn’t a priority. In a Game File interview published this week, the Take-Two boss confirmed the port that featured in Nintendo’s April 2025 Switch 2 reveal trailer is technically achievable, but Sony and Microsoft consoles stay the publisher’s primary platforms. The Switch 2 SKU has been formally paused since September 2025, the launch shipped on PS5, Xbox Series, and PC on October 3, and boxed Nintendo copies surfaced at retail this April with no release date attached.
Nothing has shifted since. Borderlands 4 sold up to 5 million copies at launch in a result Zelnick himself called “softer” than expected, and the publisher is still patching the SKUs that already shipped before pouring developer time into a fourth platform with a smaller install base.
A Polite Way Of Saying Not Now
Zelnick’s full statement to Game File does the corporate work for him. Then it leaves Nintendo on a list, somewhere, behind the platforms that move the quarterly P&L.
“We want to be wherever the consumer is, and we’ve supported Switch 2. You can tell from what we are doing and what we’re not doing that our primary console platforms remain Sony and Microsoft.”
Practically, Take-Two believes Borderlands 4 still has technical and commercial cleanup to finish on the platforms where it already ships. Until that work clears, the company isn’t routing engineering capacity toward a fourth SKU on a console with known performance ceilings. Variety’s account of the same Game File chat notes Zelnick framing the pause as a quality call rather than a strategic exit. The framing is consistent. The release window is still empty.

From Reveal Trailer To Indefinite Shelf
The path from launch-window star to paused project ran through eight months of bad news. Each step pushed the Switch 2 build farther from the rest of the product.
- April 2, 2025: Borderlands 4 appears in Nintendo’s Switch 2 reveal video, billed as a launch-window title for the new console.
- August 2025: Hands-on Gamescom demos on Switch 2 reportedly struggle to hold 30 FPS docked, with severe input delay and reduced render resolution.
- September 24, 2025: Game Informer’s report on the indefinite Switch 2 delay confirms digital pre-orders cancelled.
- October 3, 2025: Borderlands 4 launches on PS5, Xbox Series, and PC. Initial sales reach roughly 5 million units across those three platforms.
- February 2026: Take-Two spokesperson Alan Lewis tells investors the Switch 2 SKU is officially “paused.”
- April 2026: Boxed Switch 2 copies of Borderlands 4 surface at retail without a release date attached.
The Gamescom Numbers Behind The Pause
Hands-on demos in August 2025 didn’t go well. Reporters who played the Switch 2 build at Gamescom described it struggling to hold a steady 30 FPS in docked mode, with combat scenes carrying only four enemies on screen and noticeable input lag between trigger pull and on-screen fire. Notebookcheck’s frame rate analysis of that Gamescom build documented the issue in unflattering detail.
- 30 FPS target: The docked Switch 2 build reportedly missed even this floor in standard combat.
- 4 enemies on screen: Combat density was a fraction of what the PS5 and Xbox Series builds handled at once.
- Reduced render resolution: Builds dropped well below 1080p docked to claw back GPU headroom.
- Severe input delay: Multiple hands-on accounts cited a noticeable gap between trigger pull and gunfire.
That public preview was the inflection point. Gearbox went silent on the Switch 2 version after Gamescom, then cancelled digital pre-orders weeks later. Most analysts cite the Gamescom data when explaining the pause. It’s also what makes “doable” feel like a face-saving word rather than a roadmap.
Soft Sales Reshaped The Port Math
Take-Two reported $1.76 billion in net bookings for the November-December 2025 quarter, ahead of the $1.58 billion analyst consensus. Borderlands 4 sat inside that number, though Zelnick called the launch result “a little softer than we would have liked.” TweakTown’s breakdown of the up-to-five-million launch number put the gap between expectation and result in plain view.
Soft is relative. Five million copies is a strong absolute figure for a looter-shooter. But Take-Two had banked on a bigger headline, and Borderlands 3 set a higher bar in its window. Once a launch underperforms internal targets, secondary platform investment becomes harder to justify on a quarterly basis.
Switch 2 is the secondary platform here. The console is selling well, yet its install base in early 2026 is still a fraction of the PS5 and Xbox Series base after three years of mainline sales. A Switch 2 SKU has to either justify its development cost from a smaller pool or piggyback on existing momentum that Borderlands 4 simply doesn’t have.
Add the engineering bill from continuing patch work on PC and console builds, and the publisher’s incentive to assign new programmers to a Switch 2 port shrinks further. Zelnick’s “we want to make sure we’ve fully addressed Borderlands 4” line is corporate speak for one thing. The existing builds still need work, and there’s no spare capacity for a Nintendo SKU.
Why Boxed Copies Showed Up Anyway
Retail listings for Switch 2 copies of Borderlands 4 popped up at unspecified outlets in April 2026, briefly fueling speculation that a stealth launch was imminent. It wasn’t. Physical SKUs that get printed early in a production cycle sometimes survive a delay because cancelling a manufacturing run and reclaiming stock costs more than letting orphan boxes sit in a distribution warehouse.
The boxes don’t change the situation. Without an active development sprint, those discs cannot install or run a playable game even if a buyer found one. Take-Two’s silence on whether they will ever be honored is its own answer.
Pitchford’s Pushback And The Patch Cycle
While Zelnick handled the corporate framing, Gearbox CEO Randy Pitchford handled the noise. Pitchford spent much of late 2025 defending the game’s PC and console performance on X, telling players that older machines weren’t built for what he called a “premium game.” That tone landed badly with a community already dealing with stutter, crashes, and shader compilation issues.
His Switch 2 explanation was less combative but no less revealing. Pitchford said the team prioritized content parity and cross-play with the other platforms, which left no headroom to chase a stable frame rate on Nintendo’s hardware. Cross-play and feature parity were the targets. Frame rate was the casualty. Once Gamescom showed the cost of that trade, the build slipped off the launch slate.
Gearbox has shipped multiple performance patches across PC, PS5, and Xbox Series since October 2025, with PC remaining the publisher’s “top priority” for fixes through early 2026. None of that work has migrated to Switch 2, because the Switch 2 build hasn’t been actively developed since September 2025.
What Take-Two Is Actually Shipping On Switch 2
Take-Two hasn’t ignored the Switch 2 entirely. Several 2K titles have shipped on Nintendo’s hardware since launch, even as the Borderlands SKU sits frozen in development limbo.
| Title | 2K Studio | Switch 2 Status |
|---|---|---|
| Civilization 7 | Firaxis | Released |
| WWE 2K25 | Visual Concepts | Released |
| WWE 2K26 | Visual Concepts | Released |
| NBA 2K26 | Visual Concepts | Released |
| PGA Tour 2K25 | HB Studios | Released |
| Borderlands 4 | Gearbox | Indefinitely paused |
That list is the practical evidence behind Zelnick’s “we’ve supported Switch 2” claim. Sports and strategy titles scale more cleanly across hardware tiers. They don’t carry the open-world fidelity load Borderlands 4 brings, and they don’t depend on the dense particle effects, complex enemy AI, or wide environmental streaming that hammered the Gamescom build.
This is also where Nintendo’s first-party catalog and a vibrant modding scene are filling the gap. Last week’s Paper Mario: Star Nova free ROM hack release on PC showed how much energy still surrounds Nintendo properties even when third-party publishers stall. Whether that energy translates into pressure on Take-Two depends on how the Switch 2 install base shapes up by the end of 2026.
Zelnick offered no timeline. He didn’t commit to a quarter, a fiscal year, or a feature target. The phrase “before we bring it to more platforms” implicitly acknowledges that Switch 2 is on a list, just nowhere near the top.
For the Switch 2 owner who pre-ordered Borderlands 4 in summer 2025, the result is a refund, no game, and a CEO calling the unreleased version “doable.” That word is doing a lot of work.
Frequently Asked Questions
Is Borderlands 4 Still Coming To Nintendo Switch 2?
No release date exists. Take-Two CEO Strauss Zelnick said in May 2026 that the port is “doable” but Sony and Microsoft consoles stay the publisher’s primary platforms. Development has been formally paused since September 2025, and any digital pre-order placed at the time was refunded then. Watch Take-Two’s quarterly investor calls at take2games.com/ir for updates, since the SKU’s fate moves there before it shows up in trailers.
Why Did The Switch 2 Version Get Delayed In The First Place?
Performance. Gamescom 2025 demos showed the docked Switch 2 build struggling to hold 30 FPS with only four enemies on screen, plus heavy input lag and a reduced render resolution. Gearbox cancelled digital pre-orders on September 24, 2025. The team had prioritized cross-play and content parity with the PS5 and Xbox builds, which left no headroom to also chase a stable frame rate on Nintendo’s hardware.
Will The Boxed Switch 2 Copies At Retail Actually Work?
No. Boxed copies surfaced at retailers in April 2026, but without an active build, those discs cannot install a playable game. They are leftover physical stock from the original manufacturing schedule that wasn’t pulled before the September 2025 pause. Return any copy you bought through your retailer, since Take-Two has not committed to honoring those SKUs at any future date.
How Well Did Borderlands 4 Sell On The Other Consoles?
Up to 5 million copies at launch across PS5, Xbox Series, and PC, according to Take-Two’s commentary on its November-December 2025 quarter. Zelnick called the result “a little softer than we would have liked.” Take-Two reported $1.76 billion in net bookings for that quarter, beating analyst consensus of $1.58 billion. The publisher attributed Borderlands 4’s softness partly to PC technical issues at launch.
Is Take-Two Still Publishing Other Games On Switch 2?
Yes. Civilization 7, WWE 2K25 and 2K26, NBA 2K26, and PGA Tour 2K25 have all shipped on Nintendo’s new console. Those titles scale more cleanly across hardware tiers than open-world looter-shooters like Borderlands 4. Take-Two is using its sports and strategy lineup to keep a Nintendo presence active while Gearbox’s situation stays unresolved. Check 2K’s official store listings at 2k.com for current pricing and cross-save options.
The honest reading of Zelnick’s interview is that Borderlands 4 on Switch 2 sits in a queue with no front of line. The technical work is achievable. The business case isn’t, at least not while patches are still chasing PC stability and the launch number underperformed.
If a Switch 2 release ever happens, it will most likely arrive bundled with a definitive edition, a deep expansion, or a price drop, the way previous-generation Borderlands ports landed on Nintendo hardware. Until then, “doable” remains the most precise word in the Take-Two vocabulary, and also the least committal.
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